AoeStats
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Arena

508675011Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 70m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Hindustanis · Algeria
1130
+16
🇩🇿 Turks · Algeria
1130
+16
🇩🇿 Burgundians · Algeria
1130
+16
🇩🇪 Huns · Germany
1185
-17
🇨🇳 Persians · China
1172
-18
🇻🇳 Khmer · Vietnam
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,462 11:16 15:41 48:19 ⛏ Fast Castle
46 3,222 11:48 15:16 27:53 ⛏ Fast Castle
44 3,091 9:56 13:28 29:04 ⛏ Fast Castle
39 2,767 11:14 15:57 20:05 ◆ FC into Fast Imp
34 2,380 11:02 16:57 31:06 ⛏ Fast Castle
16 1,114 11:27 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,745 29,267 22,500 4,410 118,922 131,037
49,555 34,110 21,310 5,500 110,475 119,776
44,340 37,010 20,015 3,960 105,325 106,177
33,640 39,235 15,190 1,375 89,440 98,410
31,270 23,115 10,745 1,760 66,890 67,166
8,605 7,585 1,250 500 17,940 20,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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