AoeStats
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Nomad

510601279Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 58m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1384
+11
🇩🇪 Bulgarians · Germany
1321
+13
🇩🇪 Persians · Germany
1306
+14
🇦🇷 Persians · Argentina
1281
-13
🇦🇷 Italians · Argentina
1261
-13
🇦🇷 Spanish · Argentina
1251
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,375 13:45 17:38 40:20 ⛏ Fish Boom FC
42 2,429 14:33 18:56 — ⚔ Fish Boom into Towers FC
42 2,424 14:45 21:30 43:46 ⚔ Fish Boom into Drush into Archers
35 2,027 11:15 20:20 35:35 ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,928 13:16 20:07 38:44 ⛏ Fish Boom FC
32 1,857 14:39 20:49 36:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,845 26,867 15,660 4,670 86,042 88,352
24,590 28,080 21,020 3,785 77,475 95,384
15,845 38,505 18,005 5,050 77,405 86,438
37,510 18,657 10,845 4,975 71,987 74,876
21,150 12,717 14,960 1,400 50,227 52,461
6,450 11,661 6,190 1,605 25,906 29,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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