AoeStats
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Nomad

510594908Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 41m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Burgundians · Ukraine
1373
+15
🇧🇾 Vikings · Belarus
1372
+15
🇧🇾 Wu · Belarus
1362
+16
🇩🇪 Inca · Germany
1401
-17
🇩🇪 Vietnamese · Germany
1336
-15
🇩🇪 Burmese · Germany
1320
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,791 13:30 23:36 37:43 ⛏ Fish Boom FC into Galleys
34 1,406 13:02 18:09 — ⛏ Fish Boom FC
33 1,373 13:36 23:00 — ⛏ Fish Boom FC
30 1,259 13:14 17:52 39:55 ⛏ Fish Boom FC
29 1,198 12:24 21:43 — ⛏ Fish Boom FC
25 1,052 13:34 19:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,470 13,948 5,505 2,210 33,133 37,739
11,150 12,525 3,630 4,200 31,505 32,267
11,105 12,610 5,565 1,630 30,910 34,198
11,565 10,745 3,760 2,250 28,320 31,566
8,325 9,875 2,200 1,055 21,455 22,000
7,250 8,143 2,705 990 19,088 19,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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