AoeStats
← 六六六

Arena

510589063Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Mongols · Kazakhstan
1154
+13
🇰🇿 Franks · Kazakhstan
1096
+15
🇵🇰 Lithuanians · Pakistan
1075
+16
🇹🇷 Magyars · Türkiye
1056
+17
🇷🇺 Cumans · Russia
1133
-17
🇬🇧 Britons · United Kingdom
1129
-17
🇵🇪 Vietnamese · Peru
1075
-15
🇵🇱 Japanese · Poland
998
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,194 12:02 19:42 32:40 ⛏ Fast Castle
40 2,133 11:26 15:11 32:39 ⛏ Fast Castle
37 1,944 11:05 15:28 35:16 ⛏ Fast Castle
34 1,806 10:04 15:28 31:38 ⛏ Fast Castle
20 1,073 11:52 17:03 30:43 ⛏ Fast Castle
17 920 13:45 18:19 35:01 ⛏ Fast Castle
17 912 16:57 21:11 40:51 ⛏ Fast Castle
15 781 10:28 19:33 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,005 15,650 17,800 3,550 83,005 88,629
40,205 16,760 14,535 3,450 74,950 89,947
20,820 27,920 14,475 6,450 69,665 85,565
33,120 13,430 21,995 1,005 69,550 70,798
28,185 33,640 6,050 1,060 68,935 71,516
26,795 16,830 12,960 2,250 58,835 69,061
22,630 19,905 7,745 2,800 53,080 57,661
25,280 21,585 3,935 2,160 52,960 58,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.