AoeStats
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Black Forest

510346891Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 100m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1083
+15
🇫🇷 Vietnamese · France
1078
+16
🇷🇺 Hindustanis · Russia
1040
+17
🇨🇳 Mongols · China
1002
+19
🇷🇺 Turks · Russia
1168
-21
🇫🇮 Vietnamese · Finland
1104
-18
🇨🇦 Persians · Canada
1002
-14
🇮🇳 Celts · India
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 6,021 14:24 19:24 32:43 ⛏ Fish Boom FC
44 4,429 14:21 18:30 27:21 ⛏ Fast Castle
40 4,018 14:45 22:02 31:56 ⛏ Fish Boom FC
34 3,436 10:48 14:56 30:40 ⛏ FC into Fish Boom
34 3,374 13:33 19:51 34:10 ⛏ Fish Boom FC
27 2,708 10:52 16:42 30:45 ⛏ Fish Boom FC
22 2,214 12:21 17:12 33:00 ⛏ Fish Boom FC
17 1,692 12:32 19:06 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,815 82,025 23,275 3,105 191,220 218,197
63,370 62,630 53,375 4,785 184,160 225,807
95,040 37,995 40,975 4,200 178,210 191,927
44,255 68,753 44,690 4,935 162,633 184,236
63,820 58,485 28,575 5,640 156,520 238,166
23,800 77,740 43,945 3,055 148,540 181,252
29,805 36,061 12,140 1,325 79,331 100,848
26,385 22,497 17,725 2,530 69,137 69,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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