AoeStats
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Arena

510245977Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 70m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Hindustanis · Russia
1157
+11
🇨🇳 Mongols · China
1139
+12
🇨🇳 Dravidians · China
1114
+13
🇳🇮 Byzantines · Nicaragua
1089
+14
🇨🇱 Poles · Chile
1212
-18
🇲🇽 Gurjaras · Mexico
1146
-17
🇲🇽 Wei · Mexico
955
-9
🇨🇱 Franks · Chile
858
-6
Player eAPM Actions Feudal Castle Imperial Opening
41 2,851 10:10 14:13 30:06 ⛏ Fast Castle
39 2,773 11:15 15:43 24:56 ⛏ Fast Castle
39 2,711 9:21 17:44 30:38 ⛏ Fast Castle
28 1,986 8:57 14:23 31:43 ⛏ Fast Castle
25 1,762 11:03 14:57 29:24 ⛏ Fast Castle
23 1,592 9:53 13:44 27:57 ⛏ Fast Castle
23 1,603 10:44 18:05 39:56 ⛏ Fast Castle
19 1,323 11:13 18:20 45:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,405 17,190 60,180 4,100 159,875 165,223
36,510 39,490 33,440 2,650 112,090 154,521
40,415 42,005 19,955 2,850 105,225 117,499
45,745 33,075 23,695 2,150 104,665 108,732
39,340 32,280 16,140 2,615 90,375 96,288
34,690 22,805 16,420 4,580 78,495 80,084
28,785 28,620 9,085 1,250 67,740 68,826
30,150 18,665 8,560 1,910 59,285 64,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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