AoeStats
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Arena

507955495Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 68m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Bulgarians · Bulgaria
1024
+12
🇮🇳 Franks · India
973
+14
🇬🇧 Koreans · United Kingdom
964
+15
🇯🇵 Berbers · Japan
959
+15
🇩🇪 Khitans · Germany
1013
-16
🇧🇪 Franks · Belgium
924
-14
🇳🇱 Burgundians · Netherlands
920
-13
🇺🇸 Byzantines · United States
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 4,010 12:33 17:38 30:33 ⛏ Fast Castle
39 2,656 12:20 16:28 36:18 ⛏ Fast Castle
32 2,182 10:29 18:02 37:52 ⛏ Fast Castle
31 2,099 15:38 26:48 32:58 ⛏ Fast Castle
27 1,869 11:14 15:17 31:13 ⚔ FC into Archers
21 1,452 12:03 16:17 36:10 ⛏ Fast Castle
20 1,337 10:36 19:36 44:48 ⚔ Skirmisher Rush
17 1,173 12:17 18:41 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,045 49,805 31,610 1,590 130,050 137,973
53,715 33,805 26,335 7,040 120,895 123,115
23,495 48,925 24,925 2,995 100,340 119,244
44,625 27,750 24,420 1,605 98,400 108,779
38,760 31,400 19,410 2,250 91,820 113,755
34,835 33,900 5,485 3,320 77,540 81,897
35,895 16,880 19,095 3,030 74,900 78,937
18,440 16,260 3,360 890 38,950 42,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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