AoeStats
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Fortress

507949570Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
991
+14
🇳🇱 Italians · Netherlands
972
+15
🇮🇳 Mongols · India
958
+15
🇨🇳 Romans · China
935
+15
🇺🇸 Persians · United States
953
-15
🇪🇸 Gurjaras · Spain
947
-15
🇮🇹 Huns · Italy
947
-15
🇩🇪 Teutons · Germany
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 959 10:00 13:49 24:09 ⛏ Fast Castle
17 807 9:05 13:00 31:43 ⛏ Fast Castle
17 815 8:34 12:37 30:45 ⛏ Fast Castle
16 784 8:35 13:24 28:07 ⛏ Fast Castle
16 761 8:44 13:26 31:40 ⛏ Fast Castle
16 755 7:53 14:54 28:19 ⛏ Fast Castle
12 566 7:30 15:48 26:24 ⛏ Fast Castle
11 554 7:34 15:54 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,270 15,930 9,320 2,270 61,790 79,985
25,130 19,715 11,965 3,640 60,450 71,827
24,225 14,000 11,805 3,255 53,285 62,501
23,175 17,205 10,265 1,760 52,405 58,382
18,535 16,985 12,985 1,885 50,390 73,222
19,810 8,165 13,095 2,395 43,465 48,457
17,565 9,450 5,240 1,100 33,355 39,225
12,020 8,245 3,925 1,325 25,515 27,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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