AoeStats
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Arena

510777155Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1147
+18
🇹🇼 Byzantines · Taiwan
1137
+19
🇪🇸 Franks · Spain
1223
-20
🇵🇱 Saracens · Poland
1169
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,928 10:24 14:10 31:21 ⛏ Fast Castle
41 1,608 10:12 16:26 — ⛏ Fast Castle
33 1,302 10:11 14:08 35:38 ⛏ Fast Castle
26 1,001 11:28 21:12 31:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,800 11,795 6,255 2,235 36,085 41,007
9,860 8,703 5,990 750 25,303 26,743
8,700 6,315 6,145 750 21,910 24,203
9,135 7,395 1,675 1,735 19,940 23,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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