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African Clearing

510879853Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1311
+13
🇫🇷 Tatars · France
1298
+14
🇲🇽 Teutons · Mexico
1293
+14
🇲🇽 Poles · Mexico
1272
+15
🇹🇷 Huns · Türkiye
1289
-15
🇹🇷 Goths · Türkiye
1288
-16
🇹🇷 Berbers · Türkiye
1217
-13
🇹🇷 Teutons · Türkiye
1187
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,148 12:26 24:22 40:43 ⚔ Archer Rush
42 2,033 15:54 20:23 — ⛏ Fast Castle
40 1,961 13:20 23:41 43:44 ⚔ Scout Rush
36 1,773 11:50 16:20 42:35 ⛏ Fast Castle
32 1,559 14:41 19:32 — ⛏ Fast Castle
25 1,216 14:10 22:59 46:25 ⚔ M@A Rush
22 1,089 13:46 19:39 — ⛏ Fast Castle
20 994 15:08 38:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,825 10,850 12,545 3,000 49,220 57,785
20,730 13,691 12,195 2,580 49,196 52,686
11,550 17,570 11,165 4,550 44,835 48,803
16,180 13,490 4,205 1,100 34,975 43,656
14,155 12,525 2,325 1,250 30,255 32,024
14,145 8,000 3,275 800 26,220 28,977
10,280 7,225 3,865 1,290 22,660 23,665
9,570 7,771 1,780 1,300 20,421 23,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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