AoeStats
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Black Forest

509844642Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 66m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1181
+16
🇦🇷 Malay · Argentina
1178
+16
🇺🇦 Spanish · Ukraine
1185
-16
🇸🇪 Bulgarians · Sweden
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,342 12:32 16:43 37:58 ⛏ Fast Castle
31 2,024 10:24 14:17 54:43 ⛏ Fast Castle
30 2,022 11:22 32:06 — ⚔ Drush
19 1,232 13:37 17:47 23:16 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
46,480 38,178 15,790 3,600 104,048 108,915
35,980 32,629 20,670 3,085 92,364 98,367
29,170 17,623 21,145 2,160 70,098 79,448
28,015 19,874 4,425 4,150 56,464 58,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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