AoeStats
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Nomad

507227035Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1199
+13
🇹🇷 Japanese · Türkiye
1108
+16
🇹🇼 Poles · Taiwan
1141
-15
🇳🇿 Jurchens · New Zealand
1118
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,739 13:25 19:37 35:27 ⚔ Fish Boom into Scouts
39 2,156 14:06 22:59 34:14 ⚔ Fish Boom into Skirms into Archers
39 2,159 17:05 21:36 41:26 ⛏ Fish Boom FC
15 837 17:10 29:37 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,905 29,875 26,920 3,550 85,250 86,164
45,920 24,449 11,280 2,885 84,534 98,205
24,655 22,071 9,505 1,470 57,701 58,646
9,975 9,495 5,335 1,900 26,705 27,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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