AoeStats
← Kaiser Pinochet

Pilgrims

509544668Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 45m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1199
+14
🇲🇽 Slavs · Mexico
1094
+18
🇩🇴 Bohemians · Dominican Republic
1029
+21
🇨🇱 Ethiopians · Chile
1260
-23
🇨🇱 Goths · Chile
1172
-19
🇨🇱 Teutons · Chile
988
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,567 11:05 16:14 33:36 ⛏ Fish Boom into Galleys FC
41 1,873 12:57 25:20 — ⛏ Fish Boom FC
38 1,722 12:55 20:03 — ⛏ Fish Boom FC
35 1,619 10:55 20:08 — ⚔ Fish Boom into M@A FC
21 950 11:56 16:32 37:51 ⛏ Fish Boom FC
17 785 14:13 20:28 44:24 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,740 15,880 9,545 3,400 46,565 54,787
17,095 13,820 7,430 1,700 40,045 44,689
11,275 11,215 4,670 1,600 28,760 32,995
10,030 11,535 4,245 1,050 26,860 30,107
7,525 11,020 4,590 3,160 26,295 27,838
9,240 8,700 2,575 1,845 22,360 27,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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