AoeStats
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Nomad

510642729Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1207
+16
🇦🇷 Italians · Argentina
1197
+17
🇺🇾 Sicilians · Uruguay
1242
-18
🇺🇸 Goths · United States
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,438 13:32 19:40 — ⛏ Fish Boom FC
38 1,741 13:26 27:11 35:31 ⚔ Fish Boom into Archers
24 1,085 12:21 27:31 — ⚔ Towers FC
19 860 15:58 20:12 38:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,795 12,840 11,270 1,900 41,805 47,319
18,970 9,067 4,785 2,150 34,972 38,957
11,330 11,036 6,210 2,505 31,081 33,661
9,380 6,555 1,665 2,000 19,600 21,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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