AoeStats
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Arabia

509763958Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 47m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Maya · Uruguay
1225
+12
🇵🇪 Persians · Peru
1188
+13
🇺🇸 Lithuanians · United States
1182
+13
🇦🇷 Maya · Argentina
1408
-23
🇦🇷 Magyars · Argentina
1000
-29
🇦🇷 Sicilians · Argentina
969
-7
Player eAPM Actions Feudal Castle Imperial Opening
68 3,223 10:22 22:12 35:52 ⚔ Archer Rush
64 3,012 10:00 20:18 36:57 ⚔ Scouts into Skirms
51 2,406 10:27 22:24 40:13 ⚔ Archer Rush
41 1,934 9:53 21:27 37:44 ⚔ Archer Rush
20 965 10:57 23:09 46:05 ⛏ Fast Castle
13 635 11:47 43:40 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,465 17,891 11,035 2,310 57,701 65,428
16,220 15,078 14,480 1,500 47,278 58,357
11,250 15,926 13,580 2,805 43,561 54,539
15,920 12,051 7,920 1,600 37,491 42,678
9,480 4,550 2,760 2,430 19,220 25,577
6,600 4,123 720 450 11,893 15,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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