AoeStats
← Pocket Hunter

Nomad

509751806Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 40m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
718
+14
🇬🇷 Turks · Greece
615
+19
🇨🇴 Byzantines · Colombia
752
-19
🇨🇴 Spanish · Colombia
604
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 878 14:50 19:29 33:51 ⛏ Fish Boom FC
15 616 19:34 24:30 — ⛏ Fish Boom into Fire Galleys
14 574 18:18 24:17 34:35 ⛏ Fish Boom FC
10 392 18:39 23:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,890 15,500 6,040 1,300 40,730 46,546
10,135 7,980 3,080 2,250 23,445 26,182
6,895 8,110 805 325 16,135 18,532
6,080 5,665 2,000 950 14,695 15,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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