AoeStats
← Pocket Hunter

Nomad

509712847Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
701
+17
🇲🇽 Hindustanis · Mexico
589
+22
🇬🇧 Celts · United Kingdom
728
-20
🇬🇧 Romans · United Kingdom
712
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 964 17:04 — — ⛏ Fish Boom
20 860 16:00 21:30 35:59 ⛏ Fish Boom FC
12 522 15:47 32:43 — ⚔ Fish Boom into Archers
11 455 15:09 22:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,275 22,005 8,040 4,195 52,515 61,958
11,430 25,960 1,330 575 39,295 40,024
9,485 9,010 3,115 460 22,070 23,705
7,110 8,410 3,890 850 20,260 21,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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