AoeStats
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Arabia

509689594Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 59m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
664
+17
🇪🇸 Celts · Spain
663
+17
🇺🇸 Georgians · United States
719
-18
🇺🇸 Celts · United States
668
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,151 10:56 19:38 33:09 ⚔ FC into Scouts
15 871 12:33 27:10 46:21 ⛏ Fast Castle
12 706 9:49 17:45 34:46 ⛏ Fast Castle
10 582 13:26 23:54 42:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,980 20,748 10,815 4,375 57,918 59,008
21,845 16,081 9,900 4,200 52,026 70,152
22,540 10,002 15,005 3,450 50,997 63,975
12,725 7,705 3,525 2,000 25,955 30,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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