AoeStats
← Pocket Hunter

Nomad

509672115Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 57m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
753
+15
🇺🇸 Malay · United States
703
+16
🇧🇷 Teutons · Brazil
758
-17
🇦🇷 Vikings · Argentina
685
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,433 15:55 21:51 42:16 ⛏ Fish Boom FC
19 1,119 14:23 27:30 41:32 ⛏ Fish Boom
16 916 16:11 23:49 33:45 ⛏ Fish Boom FC
16 918 17:25 27:25 48:56 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,175 28,210 12,095 8,430 65,910 86,014
20,785 21,444 12,040 1,550 55,819 64,892
25,545 10,110 8,035 2,900 46,590 49,203
19,510 10,750 5,910 3,320 39,490 42,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.