AoeStats
← Pocket Hunter

Nomad

509477177Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 56m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
778
+15
🇺🇸 Malay · United States
664
+20
🇦🇷 Bohemians · Argentina
770
-18
🇦🇷 Britons · Argentina
745
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,594 14:52 21:49 37:27 ⚔ Fish Boom FC into Skirms
16 905 15:42 22:16 31:09 ⛏ Fish Boom
13 731 14:34 18:50 38:19 ⛏ Fish Boom FC
12 681 13:25 20:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,485 25,008 10,475 3,775 62,743 73,900
13,705 20,122 12,765 2,250 48,842 53,053
8,925 11,980 6,690 2,800 30,395 36,492
7,170 8,013 1,030 575 16,788 17,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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