AoeStats
← mfouad134

MegaRandom

510331262Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 20m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
719
+16
🇹🇷 Wu · Türkiye
713
+17
🇷🇺 Sicilians · Russia
691
+17
🇪🇬 Inca · Egypt
689
+17
🇨🇳 Persians · China
756
-18
🇨🇳 Turks · China
735
-17
🇨🇳 Chinese · China
725
-17
🇷🇺 Burmese · Russia
679
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 524 10:37 — — ⚔ Archer Rush
23 470 11:36 — —
16 337 9:23 17:53 — ⛏ Fast Castle
16 329 12:13 16:42 — ⛏ Fast Castle
15 307 9:49 16:11 — ⛏ Fish Boom FC
12 248 11:14 — — ⚔ Archer Rush
11 236 14:19 — — ⛏ Fish Boom
8 172 13:33 20:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,815 3,340 485 55 7,695 8,402
4,250 1,920 250 200 6,620 7,202
3,275 2,775 50 0 6,100 7,907
3,265 2,032 375 425 6,097 6,886
2,975 2,545 280 200 6,000 7,663
2,915 1,995 325 160 5,395 8,070
2,475 2,320 275 115 5,185 6,249
2,160 2,105 390 130 4,785 5,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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