AoeStats
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Black Forest

509909634Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 59m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
808
+12
🇪🇬 Britons · Egypt
649
+19
🇳🇴 Japanese · Norway
642
+19
🇦🇷 Lithuanians · Argentina
633
+19
🇨🇭 Mongols · Switzerland
729
-18
🇨🇿 Bulgarians · Czechia
714
-17
🇨🇭 Slavs · Switzerland
711
-17
🇫🇷 Franks · France
706
-36
Player eAPM Actions Feudal Castle Imperial Opening
30 1,795 9:07 19:43 31:50 ⛏ Fast Castle
29 1,715 13:28 23:36 39:51
19 1,122 14:27 20:14 32:21 ⛏ Fast Castle
19 1,155 15:17 24:20 35:02 ⛏ Fast Castle
14 855 12:17 18:29 33:19 ⛏ Fast Castle
12 696 11:27 21:08 34:11 ⛏ Fast Castle
9 531 20:16 26:50 39:49 ⛏ Fast Castle
8 454 16:21 28:34 39:47

Resources

Player Food Wood Gold Stone Spent Collected
48,650 30,845 26,015 4,910 110,420 121,113
47,075 16,930 30,440 5,035 99,480 104,100
14,375 21,487 15,195 3,200 54,257 96,453
29,070 10,625 11,395 2,800 53,890 76,541
20,505 18,745 9,825 4,210 53,285 85,161
25,750 10,010 13,105 2,850 51,715 63,041
16,645 15,345 5,215 2,490 39,695 47,869
9,280 4,508 3,885 875 18,548 22,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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