AoeStats
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Oasis

508674728Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 36m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
603
+13
🇻🇳 Japanese · Vietnam
573
+14
🇵🇹 Celts · Portugal
572
+14
🇧🇷 Persians · Brazil
593
-29
🇪🇸 Chinese · Spain
526
-13
🇬🇧 Inca · United Kingdom
482
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 966 11:55 16:33 29:30 ⛏ Fast Castle
23 835 14:12 22:41 — ⚔ FC into Archers
18 632 15:31 27:26 —
14 505 14:02 34:00 —
9 340 11:55 18:24 — ⛏ Fast Castle
9 336 17:39 25:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,545 7,750 4,770 2,300 28,365 35,383
9,205 8,195 3,050 1,465 21,915 23,255
9,005 7,205 3,095 1,875 21,180 23,001
7,065 9,910 3,070 590 20,635 23,466
3,945 4,245 1,220 1,480 10,890 12,220
5,555 2,985 1,160 500 10,200 10,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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