AoeStats
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Black Forest

506158509Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 89m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Aztecs · Slovakia
599
+16
🇸🇰 Britons · Slovakia
598
+16
🇧🇷 Maya · Brazil
626
-16
🇵🇹 Gurjaras · Portugal
588
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 3,131 14:24 22:08 38:04 ⛏ Fast Castle
19 1,701 19:06 26:20 35:48 ⛏ Fast Castle
15 1,355 14:24 22:04 39:36 ⛏ FC into Fish Boom
13 1,145 15:28 27:16 43:22

Resources

Player Food Wood Gold Stone Spent Collected
43,250 45,003 44,845 6,580 139,678 169,097
36,655 37,834 28,400 2,530 105,419 130,381
48,565 21,848 30,715 3,965 105,093 133,213
22,285 27,974 12,280 4,195 66,734 88,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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