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Black Forest

506141747Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 37m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
698
+8
🇮🇳 Turks · India
597
+12
🇪🇸 Teutons · Spain
546
+14
🇵🇹 Celts · Portugal
603
-15
🇬🇧 Teutons · United Kingdom
468
-10
🇹🇷 Mongols · Türkiye
431
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 896 14:21 29:19 — ⚔ M@A into Towers into Scouts
18 652 20:52 29:35 — ⚔ M@A Rush
18 651 13:01 27:43 — ⚔ Drush
10 367 16:23 24:21 30:11 ◆ FC into Fast Imp
9 320 13:58 27:07 — ⚔ Towers FC
6 207 18:36 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,210 7,600 3,975 1,500 22,285 24,945
8,650 5,620 1,985 2,800 19,055 22,555
7,495 6,987 2,455 1,525 18,462 22,589
6,645 3,169 2,440 1,790 14,044 15,119
3,675 4,198 200 310 8,383 10,364
2,000 937 100 0 3,037 4,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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