AoeStats
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Black Forest

506098327Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 108m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Lithuanians · Russia
678
+13
🇪🇸 Mongols · Spain
562
+17
🇵🇹 Chinese · Portugal
619
-16
🇹🇷 Huns · Türkiye
579
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 2,060 9:41 21:14 32:44 ⛏ Fast Castle
17 1,846 18:23 22:38 44:11 ⛏ Fast Castle
12 1,269 15:03 25:24 34:09 ◆ FC into Fast Imp
11 1,242 12:28 24:12 43:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,405 57,275 41,280 8,730 145,690 188,743
41,315 35,705 31,905 6,335 115,260 204,619
65,370 16,931 28,845 3,035 114,181 135,439
22,695 43,644 40,610 4,495 111,444 198,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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