AoeStats
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Nomad

506090504Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 53m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
705
+14
🇷🇺 Vietnamese · Russia
690
+15
🇫🇷 Byzantines · France
680
+15
🇬🇧 Celts · United Kingdom
655
+16
🇰🇷 Goths · South Korea
722
-17
🇨🇳 Vietnamese · China
704
-17
🇵🇹 Chinese · Portugal
633
-14
🇨🇿 Poles · Czechia
574
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,104 15:50 24:17 39:50 ⛏ Fast Castle
30 1,605 15:43 24:33 40:17 ⚔ Fish Boom into Scouts
15 788 17:10 27:13 — ⚔ Fish Boom FC into Skirms
13 678 19:56 31:56 45:15 ⚔ Scout Rush
13 697 20:29 26:59 37:01 ⛏ Fish Boom
11 595 15:23 27:18 49:24 ⛏ Fish Boom FC
11 603 18:39 28:06 37:21 ⛏ Fish Boom into Fire Galleys
11 605 23:02 33:38 50:46 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,875 38,200 10,320 2,390 68,785 75,394
27,670 14,884 13,415 6,995 62,964 69,515
18,665 20,603 8,030 3,210 50,508 79,797
19,635 16,807 9,525 2,350 48,317 53,757
15,020 13,545 5,065 3,460 37,090 37,957
12,220 13,320 7,825 3,700 37,065 43,403
15,325 9,620 2,835 1,760 29,540 36,037
9,395 11,195 895 1,845 23,330 26,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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