AoeStats
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Arena

508083116Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 24m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Japanese · Thailand
921
+12
🇯🇵 Hindustanis · Japan
918
+12
🇹🇭 Goths · Thailand
913
+12
🇻🇳 Cumans · Vietnam
908
+13
🇪🇸 Burgundians · Spain
856
-13
🇩🇪 Koreans · Germany
835
-12
🇹🇷 Franks · Türkiye
826
-12
🇲🇽 Persians · Mexico
825
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 445 11:35 15:24 — ⛏ Fast Castle
18 437 10:04 15:14 — ⛏ Fast Castle
17 420 10:16 16:10 — ⛏ Fast Castle
16 396 10:39 24:53 —
15 367 11:58 15:59 — ⛏ Fast Castle
13 331 10:37 16:56 — ⛏ Fast Castle
11 284 11:11 20:57 — ⛏ Fast Castle
7 184 12:26 19:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,545 4,905 490 400 12,340 14,111
6,250 4,230 350 200 11,030 12,614
5,175 4,220 250 950 10,595 11,487
5,185 4,090 800 100 10,175 11,952
3,675 3,830 575 300 8,380 9,104
3,600 3,080 250 950 7,880 8,080
4,255 2,175 475 0 6,905 8,236
3,475 2,708 405 250 6,838 7,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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