AoeStats
← 04boyka12

Lombardia

508069263Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 70m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
891
+15
🇫🇷 Gurjaras · France
876
+16
🇵🇰 Cumans · Pakistan
853
+17
🇲🇽 Britons · Mexico
837
+17
🇺🇸 Burmese · United States
919
-18
🇺🇸 Portuguese · United States
910
-18
🇨🇱 Britons · Chile
876
-17
🇺🇸 Magyars · United States
775
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,724 10:39 17:20 31:23 ⚔ FC into Scouts
35 2,466 12:09 18:01 33:16 ⛏ Fast Castle
27 1,904 11:48 24:46 38:31
23 1,594 10:38 23:10 35:31 ⛏ Fast Castle
23 1,648 10:23 27:04 45:29 ⚔ Scout Rush
21 1,504 12:55 21:16 32:03 ⛏ Fast Castle
18 1,267 13:04 18:24 42:47 ⛏ Fast Castle
14 1,005 10:16 21:19 39:02 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,840 45,035 27,330 2,780 108,985 119,269
42,385 19,755 42,490 2,800 107,430 124,335
28,935 22,589 18,170 3,225 72,919 73,096
26,100 19,500 18,635 3,635 67,870 103,412
27,230 12,230 13,690 2,360 55,510 71,668
18,630 16,495 12,835 2,090 50,050 59,737
19,710 14,995 10,960 3,400 49,065 62,264
18,435 15,193 8,885 3,305 45,818 56,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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