AoeStats
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Arena

509617562Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 37m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1211
+13
🇦🇷 Persians · Argentina
1139
+16
🇮🇳 Portuguese · India
1112
+17
🇷🇺 Spanish · Russia
1155
-16
🇮🇪 Japanese · Ireland
1146
-16
🇲🇽 Italians · Mexico
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,544 9:58 17:01 31:38 ⛏ Fast Castle
40 1,511 10:48 15:20 28:20 ⛏ Fast Castle
35 1,334 11:09 15:47 36:01 ⛏ Fast Castle
24 910 12:49 17:01 — ⛏ Fast Castle
23 855 12:08 17:14 33:01 ⛏ Fast Castle
6 207 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,650 6,950 6,360 300 28,260 33,995
12,010 8,490 6,475 870 27,845 30,968
9,335 9,173 4,210 2,050 24,768 28,399
10,595 8,719 3,645 1,515 24,474 29,975
9,475 9,395 1,290 1,590 21,750 23,488
3,350 500 50 0 3,900 5,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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