AoeStats
← Barrilete Cosmico

Highland

504648976Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 6m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
986
+14
🇺🇸 Cumans · United States
931
+16
🇲🇽 Malay · Mexico
924
+17
🇺🇸 Bohemians · United States
863
+20
🇦🇷 Goths · Argentina
945
-49
🇦🇷 Inca · Argentina
945
-49
🇦🇷 Saracens · Argentina
939
-43
🇦🇷 Britons · Argentina
916
-42
Player eAPM Actions Feudal Castle Imperial Opening
55 387 — — —
51 360 — — —
48 337 — — —
25 178 — — —
16 114 — — —
16 111 — — —
13 90 — — —
5 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 425 0 0 1,675 1,780
1,100 275 50 0 1,425 1,296
750 250 50 0 1,050 1,149
700 225 0 0 925 1,074
600 225 50 0 875 740
450 175 0 0 625 587
300 310 0 0 610 558
200 25 50 0 275 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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