AoeStats
← Barrilete Cosmico

Arena

504643508Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 40m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
978
+16
🇧🇷 Persians · Brazil
972
+17
🇲🇽 Goths · Mexico
959
+17
🇧🇷 Italians · Brazil
914
+19
🇦🇷 Sicilians · Argentina
1000
-55
🇦🇷 Italians · Argentina
1000
-55
🇦🇷 Khmer · Argentina
983
-44
🇦🇷 Britons · Argentina
959
-43
Player eAPM Actions Feudal Castle Imperial Opening
36 1,437 13:04 25:12 — ⛏ Fast Castle
31 1,261 10:38 18:36 35:47 ⚔ Archer Rush
30 1,216 10:26 14:37 28:27 ⛏ Fast Castle
24 953 10:43 14:09 31:04 ⛏ Fast Castle
15 594 11:11 17:33 32:44 ⛏ Fast Castle
15 587 11:40 24:23 — ⛏ Fast Castle
12 469 13:25 18:14 34:04 ⚔ M@A FC
12 497 19:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
21,645 12,355 10,315 3,555 47,870 50,894
20,505 13,295 6,470 1,750 42,020 44,341
19,970 13,065 7,360 850 41,245 47,001
18,920 11,070 7,660 1,800 39,450 46,048
13,180 15,838 4,740 2,150 35,908 38,475
6,520 5,035 770 975 13,300 16,198
3,425 3,285 1,065 650 8,425 13,977
3,350 2,010 50 105 5,515 7,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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