AoeStats
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Arena

508569665Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 52m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
927
+13
🇦🇷 Koreans · Argentina
911
+14
🇦🇷 Khmer · Argentina
874
+15
🇹🇷 Poles · Türkiye
815
+18
🇺🇸 Slavs · United States
926
-18
🇲🇽 Jurchens · Mexico
897
-17
🇲🇽 Burmese · Mexico
805
-13
🇺🇸 Teutons · United States
797
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,434 12:53 17:54 34:49 ⛏ Fast Castle
20 1,072 10:27 20:54 36:42 ⚔ Archer Rush
20 1,060 11:03 15:23 39:10 ⛏ Fast Castle
19 1,018 11:56 16:49 32:07 ⛏ Fast Castle
17 871 12:51 22:35 34:10 ⚔ M@A Rush
14 738 11:50 32:18 —
14 726 12:17 19:48 32:06 ⛏ Fast Castle
8 444 12:55 20:42 32:40 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,415 14,325 20,265 4,600 75,605 80,403
32,955 13,080 12,825 3,600 62,460 74,620
15,860 24,335 15,960 3,455 59,610 75,116
18,695 22,105 15,785 1,080 57,665 68,154
26,420 19,520 9,935 1,250 57,125 61,881
20,945 16,180 9,490 2,900 49,515 53,252
11,675 7,900 5,540 980 26,095 28,714
10,520 9,595 3,600 975 24,690 32,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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