AoeStats
← Big Papi

Black Forest

508347712Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 53m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1020
+14
🇨🇳 Byzantines · China
911
+18
🇨🇳 Ethiopians · China
892
+19
🇨🇱 Burgundians · Chile
882
+19
🇨🇦 Bohemians · Canada
1037
-20
🇺🇸 Britons · United States
948
-17
🇦🇷 Koreans · Argentina
940
-17
🇨🇦 Burgundians · Canada
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,977 12:35 16:51 34:42 ⛏ Fast Castle
31 1,658 11:50 22:03 30:34 ⚔ Fish Boom into Archers
27 1,457 12:08 18:49 31:20 ⛏ Fish Boom FC
24 1,294 12:32 22:06 32:49 ⛏ Fish Boom FC
20 1,080 11:52 19:08 34:13 ⛏ Fast Castle
20 1,085 11:45 18:19 35:34 ⛏ Fast Castle
18 981 13:38 21:54 37:26 ⛏ Fish Boom FC
13 715 13:26 21:56 37:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,215 26,809 18,680 3,180 85,884 86,604
34,930 23,166 21,970 3,080 83,146 109,992
27,690 35,864 9,415 2,940 75,909 89,841
24,040 24,340 9,595 1,935 59,910 67,835
22,855 16,315 15,920 1,600 56,690 65,240
20,690 20,332 11,710 2,455 55,187 71,218
15,125 17,931 3,640 1,395 38,091 42,952
13,365 9,983 3,415 2,515 29,278 30,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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