AoeStats
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Arena

510702483Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
809
+9
🇺🇸 Portuguese · United States
807
+9
🇸🇦 Franks · Saudi Arabia
807
+9
🇦🇺 Romans · Australia
790
+10
🇨🇳 Byzantines · China
787
-14
🇭🇰 Poles · Hong Kong SAR China
633
-9
🇲🇽 Khmer · Mexico
603
-8
535
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 1,009 13:23 22:13 36:41 ⛏ Fast Castle
22 1,019 9:47 19:30 28:03 ⛏ Fast Castle
20 929 10:38 17:57 — ⛏ Fast Castle
18 850 11:02 15:47 38:51 ⛏ Fast Castle
17 776 11:28 16:26 32:48 ⛏ Fast Castle
13 627 11:16 20:38 35:36 ⛏ Fast Castle
11 519 13:13 24:09 33:40 ⛏ Fast Castle
9 415 10:54 21:09 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,095 21,440 22,765 2,950 68,250 77,215
26,060 9,900 18,820 950 55,730 70,277
24,250 12,635 3,810 3,705 44,400 67,941
14,625 12,060 6,975 2,520 36,180 41,991
14,840 10,975 5,375 1,500 32,690 36,936
13,660 6,690 7,920 850 29,120 38,453
7,740 8,877 2,175 1,805 20,597 24,933
8,270 6,815 2,760 1,530 19,375 20,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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