AoeStats
← 趁着风起拿下你

Yucatan

510554370Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 13m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
585
+12
🇨🇳 Inca · China
530
+14
🇨🇷 Aztecs · Costa Rica
528
+14
🇩🇰 Teutons · Denmark
365
+22
🇬🇧 Franks · United Kingdom
551
-18
🇬🇧 Teutons · United Kingdom
508
-16
🇲🇽 Persians · Mexico
457
-14
🇨🇳 Wei · China
448
-14
Player eAPM Actions Feudal Castle Imperial Opening
11 147 — — —
11 146 11:16 — — ⚔ Scout Rush
10 133 12:10 — —
9 126 — — —
7 101 — — —
4 50 — — —
3 41 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 100 50 0 3,250 3,071
1,925 925 150 0 3,000 2,888
1,800 975 0 0 2,775 3,399
1,650 760 90 0 2,500 2,770
300 175 50 0 525 190
450 0 0 0 450 573
100 0 0 0 100 231
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.