AoeStats
← Dragonhell0106

Arena

510443223Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 55m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
668
+15
🇨🇦 Persians · Canada
643
+15
638
-15
637
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,653 12:19 16:26 40:04 ⛏ Fast Castle
19 1,074 14:04 22:50 37:05 ⚔ FC into Skirms
13 745 11:47 16:43 44:17 ⛏ Fast Castle
12 669 11:20 15:50 44:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,490 19,520 11,385 3,995 56,390 64,938
19,125 8,042 5,725 1,725 34,617 38,523
11,950 12,660 6,565 2,630 33,805 42,652
7,010 5,880 3,405 650 16,945 17,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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