AoeStats
← Dragonhell0106

Arena

510433061Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 77m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
717
+19
🇨🇴 Turks · Colombia
647
+21
🇨🇱 Sicilians · Chile
781
-20
🇨🇱 Khmer · Chile
781
-20
Player eAPM Actions Feudal Castle Imperial Opening
15 1,176 12:16 17:04 30:04 ⛏ Fast Castle
11 875 11:41 16:05 37:30 ⛏ Fast Castle
6 433 14:22 27:25 — ⚔ Skirmisher Rush
6 486 11:52 18:19 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,290 11,615 6,215 3,950 45,070 49,288
12,835 14,920 10,715 1,600 40,070 41,812
6,015 3,435 1,020 1,030 11,500 13,687
3,895 3,235 800 1,150 9,080 10,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.