AoeStats
← Dragonhell0106

Black Forest

510229556Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 38m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mapuche · Canada
781
+12
🇺🇸 Koreans · United States
652
+18
🇨🇴 Franks · Colombia
718
-16
🇨🇴 Burgundians · Colombia
661
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 669 11:21 19:30 32:23 ⛏ Fast Castle
15 580 12:03 19:36 — ⛏ Fish Boom FC
15 591 11:38 23:14 32:43 ⚔ FC into Skirms
11 423 15:36 25:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,990 10,818 2,670 1,680 26,158 30,392
8,650 10,163 3,795 1,890 24,498 25,009
11,285 7,560 2,390 1,605 22,840 28,160
3,825 4,510 520 350 9,205 9,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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