AoeStats
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Arena

507639280Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 46m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1051
+14
🇮🇳 Teutons · India
1046
+14
🇨🇳 Mapuche · China
967
+17
🇨🇳 Lithuanians · China
955
+18
🇬🇧 Japanese · United Kingdom
1027
-17
🇨🇱 Chinese · Chile
1002
-16
🇦🇷 Burgundians · Argentina
995
-16
🇨🇦 Khmer · Canada
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,488 9:57 17:17 23:31 ◆ FC into Fast Imp
24 1,110 10:54 17:19 26:11 ⛏ Fast Castle
24 1,103 9:45 18:47 33:52 ⛏ Fast Castle
22 1,005 11:54 19:58 33:31 ⚔ Towers FC
20 906 11:06 18:23 31:20 ⛏ Fast Castle
18 828 10:48 18:20 38:41 ⛏ Fast Castle
14 662 11:52 18:09 28:40 ⛏ Fast Castle
11 525 10:43 15:51 23:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,445 9,890 7,920 1,970 38,225 42,149
15,325 13,290 6,825 1,525 36,965 41,780
20,620 7,190 8,055 850 36,715 48,129
16,690 9,995 5,885 2,300 34,870 41,132
11,340 12,825 6,880 2,360 33,405 36,221
14,990 5,735 10,535 850 32,110 41,687
10,150 12,040 5,700 750 28,640 40,296
10,425 6,405 6,875 1,400 25,105 26,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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