AoeStats
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Arena

509993655Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 31m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
836
+9
🇹🇷 Chinese · Türkiye
798
+10
🇨🇦 Khmer · Canada
795
+10
🇳🇿 Wu · New Zealand
561
+19
🇨🇱 Persians · Chile
750
-16
🇦🇷 Mongols · Argentina
678
-13
🇦🇷 Khmer · Argentina
633
-11
🇵🇪 Franks · Peru
543
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,001 9:48 13:04 — ⛏ Fast Castle
22 695 11:40 15:49 — ⛏ Fast Castle
21 651 11:08 18:21 — ⛏ Fast Castle
18 580 11:10 16:51 — ⛏ Fast Castle
15 473 10:16 19:25 — ⛏ Fast Castle
11 338 10:58 17:19 — ⛏ Fast Castle
8 248 22:04 — — ⛏ Fast Castle
7 226 11:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,155 8,626 4,165 200 21,146 23,480
8,035 7,920 1,890 950 18,795 22,647
9,220 5,055 2,325 850 17,450 19,336
7,330 6,135 2,450 1,500 17,415 19,425
4,490 2,960 1,060 2,150 10,660 11,956
3,550 4,045 1,595 100 9,290 10,465
3,775 2,005 250 0 6,030 7,710
2,525 1,600 50 5 4,180 5,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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