AoeStats
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Nomad

510388978Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 42m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
1236
+15
🇨🇳 Persians · China
1197
+16
🇨🇳 Dravidians · China
1167
+18
🇫🇷 Gurjaras · France
1220
-17
🇫🇷 Burgundians · France
1204
-16
🇫🇷 Bengalis · France
1202
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,482 14:01 20:08 33:38 ⚔ Fish Boom into Scouts
33 1,401 14:50 24:12 41:19 ⛏ Fish Boom into Fire Galleys FC
27 1,160 14:35 22:05 — ⛏ Fish Boom into Fire Galleys FC
22 944 16:56 20:30 39:59 ⛏ Fish Boom FC
21 893 13:18 21:18 — ⛏ Fish Boom into Fire Galleys FC
19 798 14:47 20:21 32:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,460 13,370 5,220 2,450 40,500 46,545
15,950 15,765 7,020 1,150 39,885 43,688
15,735 10,148 10,205 1,050 37,138 37,800
13,875 9,647 7,395 1,200 32,117 34,993
11,820 11,356 5,605 1,930 30,711 32,854
5,545 5,121 470 1,050 12,186 13,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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