AoeStats
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Fortress

508288961Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 38m 58s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1293
+14
🇩🇪 Spanish · Germany
1254
+16
🇩🇪 Dravidians · Germany
1165
+19
🇫🇷 Byzantines · France
1259
-17
🇫🇷 Britons · France
1239
-16
🇫🇷 Cumans · France
1237
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,139 8:56 13:12 23:59 ⛏ Fast Castle
28 1,109 9:11 12:41 24:03 ⛏ Fast Castle
28 1,101 6:08 18:40 29:49 ⛏ Fast Castle
27 1,042 8:26 13:29 27:22 ⛏ Fast Castle
26 1,004 7:22 10:58 25:36 ⛏ Fast Castle
22 848 7:36 11:30 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,965 13,595 16,195 1,225 54,980 66,031
24,740 13,600 9,790 1,150 49,280 53,702
20,075 15,285 11,945 890 48,195 56,966
17,055 14,365 7,850 2,305 41,575 46,681
16,790 16,740 5,320 885 39,735 43,158
15,710 14,915 3,490 1,260 35,375 45,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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