AoeStats
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Black Forest

510132121Analyzed
2v2 RM · 19h ago on Sep 29, 2026· 55m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
639
+13
🇵🇪 Goths · Peru
552
+18
🇩🇪 Chinese · Germany
590
-16
🇹🇷 Spanish · Türkiye
562
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,932 15:46 22:02 38:41 ⛏ Fast Castle
13 726 16:06 25:08 33:53 ⛏ Fast Castle
10 577 11:42 21:57 42:24 ⛏ Fast Castle
9 509 12:33 29:17 42:33

Resources

Player Food Wood Gold Stone Spent Collected
34,830 25,721 12,215 5,115 77,881 112,540
25,815 17,949 9,770 2,050 55,584 68,870
17,740 17,276 12,575 2,575 50,166 67,810
16,930 9,487 8,395 1,100 35,912 38,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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