AoeStats
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Black Forest

510092610Analyzed
2v2 RM · 23h ago on Sep 29, 2026· 43m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
726
+9
🇨🇱 Turks · Chile
488
+19
🇩🇪 Chinese · Germany
606
-16
🇬🇧 Franks · United Kingdom
506
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,283 11:29 17:55 30:33 ⛏ Fast Castle
19 821 14:41 23:31 30:38 ◆ FC into Fast Imp
11 458 11:31 21:48 40:58 ⛏ Fast Castle
10 418 13:28 24:52 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,820 19,082 10,470 750 47,122 55,058
16,695 7,356 8,420 2,975 35,446 39,026
12,225 14,280 7,205 1,730 35,440 45,567
12,625 7,272 5,845 1,335 27,077 30,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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