AoeStats
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Oasis

509877148Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 60m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
663
+12
🇺🇸 Bohemians · United States
622
+14
🇩🇪 Chinese · Germany
621
-15
🇳🇱 Britons · Netherlands
534
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,490 13:36 24:44 32:25
25 1,531 13:36 24:56 41:04 ⛏ Fast Castle
19 1,137 13:26 23:00 28:44 ◆ FC into Fast Imp
10 631 12:00 21:47 56:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,030 40,598 27,005 4,100 91,733 92,609
17,100 22,998 16,375 4,940 61,413 71,386
11,675 33,710 9,440 1,900 56,725 68,198
14,690 22,655 14,025 2,210 53,580 66,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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