AoeStats
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Lombardia

509348697Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 55m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
600
+21
🇺🇸 Byzantines · United States
490
+25
🇫🇷 Vietnamese · France
718
-23
🇫🇷 Magyars · France
717
-23
Player eAPM Actions Feudal Castle Imperial Opening
28 1,560 12:28 24:34 40:01 ⚔ FC into Scouts
21 1,169 11:58 20:57 39:07 ⛏ Fast Castle
19 1,025 14:24 18:02 49:09 ⛏ Fast Castle
14 766 11:20 20:54 43:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,985 21,915 16,915 1,700 58,515 69,184
18,925 19,425 11,270 1,830 51,450 56,751
9,845 22,756 12,675 2,080 47,356 55,108
16,680 15,930 8,770 2,550 43,930 46,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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