AoeStats
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Arabia

507312153Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 58m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
701
+11
🇪🇸 Franks · Spain
608
+14
🇧🇷 Huns · Brazil
597
-13
🇵🇹 Britons · Portugal
571
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,832 9:55 22:09 40:47 ⚔ Scout Rush
20 1,187 10:55 20:31 44:04 ⛏ Fast Castle
20 1,174 10:24 26:08 45:55 ⚔ Scout Rush
11 659 11:33 27:59 38:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,075 16,006 11,145 1,945 53,171 63,651
16,330 18,775 13,260 2,750 51,115 55,144
15,830 16,360 5,990 2,045 40,225 48,079
17,595 12,495 5,510 850 36,450 49,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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