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Lombardia

507303559Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 58m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
732
+10
🇩🇪 Romans · Germany
697
+11
🇧🇷 Huns · Brazil
608
-11
🇵🇹 Britons · Portugal
581
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,213 9:27 22:14 33:20 ⛏ Fast Castle
20 1,177 10:28 19:02 36:41 ⚔ Archer Rush
18 1,025 14:10 27:54 42:14 ⛏ Fast Castle
18 1,052 10:18 23:50 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,145 24,755 14,875 3,425 66,200 78,540
21,040 23,455 11,015 3,755 59,265 70,373
24,225 15,667 12,585 2,900 55,377 78,925
14,550 15,605 11,385 2,300 43,840 54,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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