AoeStats
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Arabia

506729099Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 61m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
660
+13
🇲🇽 Khmer · Mexico
621
+14
🇧🇷 Slavs · Brazil
605
-14
🇵🇹 Britons · Portugal
576
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,894 12:02 17:02 27:25 ⛏ Fast Castle
24 1,485 11:09 20:31 32:00 ⚔ Archer Rush
13 788 12:22 26:57 40:38 ⛏ Fish Boom
10 620 13:25 24:25 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,020 26,115 25,440 2,710 92,285 106,522
30,460 18,349 14,470 2,800 66,079 90,415
28,495 12,775 15,515 1,500 58,285 66,822
16,385 16,230 13,675 2,750 49,040 55,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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